AI Insights · Timothy · April 2022
Top 5 Card Battler Apps in Chile - Q1 2022 Performance
A detailed look at the performance of the top 5 card battler apps in Chile during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw notable performance trends among the top 5 card battler apps on a unified platform in Chile. Here’s a detailed look at each app's performance in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Plants vs. Zombies™ Heroes from Electronic Arts saw a steady increase in weekly downloads, peaking at around 5K in mid-February. Weekly revenue fluctuated, reaching approximately $690 in the last week of March. The app also experienced a consistent rise in weekly active users, starting from 10.9K at the end of December 2021 and reaching around 14K by the end of March 2022.
Mighty Party: Battle Heroes by Panoramik Games had a varied performance. Weekly downloads saw a significant drop from 5.5K in early January to around 1.3K by the end of March. Revenue trends showed fluctuations, with a peak of approximately $8.6K in late December and a dip to around $2.9K in mid-March, before recovering to about $5.8K at the end of March. Active users declined from 37.8K at the end of December to 26.9K by the end of March.
The newly released Yu-Gi-Oh! Master Duel by KONAMI had an impressive start, with weekly downloads peaking at around 6.1K in early February. Revenue showed a peak of approximately $1.7K in mid-March. Weekly active users grew significantly from 3.8K at the end of January to about 10.9K in early March, maintaining over 9K throughout the rest of the quarter.
Another KONAMI title, Yu-Gi-Oh! Duel Links, had a stable performance. Weekly revenue reached a high of approximately $9.9K in early January and maintained around $6.9K towards the end of March. Downloads remained relatively low but stable, averaging around 700 weekly. Active users stayed consistent, hovering around the 9.7K to 10.5K range throughout the quarter.
Finally, Legends of Runeterra from Riot Games saw modest weekly downloads, averaging around 500. Weekly revenue peaked at approximately $2.3K in mid-February. Active users showed a slight decline from 10.4K at the end of December to about 8.4K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.